Talent du voleur sous Cataclysm

Talents du voleur: Assassinat / Combat / Finesse

Assassination Tree



Tier 1 (Left to Right)

Improved Eviscerate (3 points)
Increases the damage done by your Eviscerate ability by 7/14/20%.

Remorseless Attacks (2 points)
After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.

Malice (5 points)
Increases your critical strike chance by 1/2/3/4/5%.

Tier 2 (Left to Right)

Ruthlessness (3 points)
Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.

Deadly Momentum (2 points) - Requires 2 points in Remorseless Attacks
After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.

Blackjack (2 points)
Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.

Tier 3 (Left to Right)

Puncturing Wounds (3 points)
Increases the critical strike chance of your Backstab ability by 10/20/30%, and the critical strike chance of your Mutilate ability by 5/10/15%.

Vigor (1 point)
Increases your maximum Energy by 10.

Lethality (5 points) - Requires 5 points in Malice
Increases the critical strike damage bonus of all combo point-generating abilities that do not require Stealth by 6/12/18/24/30%.

Tier 4 (Left to Right)

Vile Poisons (3 points)
Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.

Improved Poisons (5 points)
Increases the chance to apply Deadly Poison to your target by 4/8/12/16/20% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%.

Tier 5 (Left to Right)

Fleet Footed (2 points)
Reduces the duration of all movement impairing effects by 15/30% and increases your movement speed by 8/15%. This does not stack with other movement speed increasing effects.

Cold Blood (1 point)
Instant                 2 min cooldown
When activated, generates 25 energy and increases the critical strike chance of your next offensive ability by 100%.

Improved Kidney Shot (3 points)
While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.

Quick Recovery (2 points)

All healing effects on your are increased by 10/20%.

Tier 6 (Left to Right)

Seal Fate (5 points) - Requires 1 point in Cold Blood
Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.

Deadened Nerves (3 points)
Reduces all damage taken by 2/4/6%.

Tier 7 (Left to Right)

Deadly Brew (2 points)
When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50/100% chance to apply Crippling Poison.

Overkill (1 point)
While Stealthed, and for 20 seconds after breaking stealth, you regenerate 30 additional energy.

Improved Expose Armor (3 points)
Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability.

Tier 8 (Left to Right)

Focused Attacks (3 points)
Your melee critical strikes have a 33/66/100% chance to give you 2 energy.

Murderous Intent (3 points)
When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 Energy.

Tier 9 (Left to Right)

Master Poisoner (3 points)
Increases the spell damage taken by any target you have poisoned by 2/5/8%, your Envenom has a 33/66/100% chance not to consume Deadly Poison, and the duration of all poison effects applied to you is reduced by 17/34/50%.

Mutilate (1 point) - Requires 1 point in Overkill
60 Energy            Melee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 100% weapon damage plus an additional 215 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points.

Turn the Tables (3 points)
Whenever anyone in your party or raid blocks, dodges, or parries an attack, your chance to critically hit with all combo point-generating abilities is increased by 2/4/6% for 8 seconds.

Tier 10 (Left to Right)

Cut to the Chase (5 points)
Your Eviscerate and Envenom abilities have a 20/50/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.

Venomous Wounds (3 points)
Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.

Tier 11

Vendetta (1 Point) 

Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as Stealth and Invisibility.  Lasts 30 seconds.


Combat Talent Tree



Tier 1 (Left to Right)

Improved Sinister Strike (5 points)
Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.

Dual Wield Specialization (5 points)
Increases the damage done by your offhand weapon by 10/20/30/40/50%.

Tier 2 (Left to Right)

Improved Recuperate (2 points)
Causes your Recuperate ability to restore an additional 1/2% of your maximum health.

Deflection (3 points)
Increases your parry chance by 2/4/6%.

Precision (5 points)
Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.

Tier 3 (Left to Right)

Endurance (2 points)
Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.

Riposte (1 point)
10 Energy            Melee Range
Instant                 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.

Aggression (5 points)
Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.

Tier 4 (Left to Right)

Improved Slice and Dice (2 points)
Increases the duration of your Slice and Dice ability by 25/50%.

 

Improved Sprint (2 points)
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.

Lightning Reflexes (3 points)
Increases your dodge chance by 2/4/6% and gives you 4/7/10% melee haste.

Tier 5 (Left to Right)

Blade Furry (1 point)
25 Energy
Instant                 2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

Reinforced Leather (5 points)
Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.

Tier 6 (Left to Right)

Improved Kick (2 points)
Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.

Weapon Expertise (2 points) - Requires 1 point in Blade Flurry
Increases your expertise by 5/10.

Blade Twisting (2 points)
Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.

Tier 7 (Left to Right)

Vitality (3 points)
Increases your energy regeneration rate by 8/16/25%.

Adrenaline Rush (1 point)
Instant                 3 min cooldown
Increases your energy regeneration rate by 100% for 15 seconds.

Nerves of Steel (2 points)
Reduces damage taken while affected by stun and fear effects by 15/30%.

Improved Gouge (3 points)
Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.

Tier 8 (Left to Right)

Throwing Specialization (2 points)
Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.

Combat Potency (3 points)
Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 energy.

Tier 9 (Left to Right)

Unfair Advantage (2 points)
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapons's damage. This cannot occur more than once per second.

Surprise Attacks (1 point) - Requires 1 point in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.

Savage Combat (2 points)
Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.

Sturdy Recuperation (2 points)
Reduces all damage taken by 4/8% while your Recuperate ability is active.

Tier 10 (Left to Right)

Prey on the Weak (5 points)
Your critical strike damage is increased by 4/8/12/16/20% when the target has less health than you (as percentage of total health).

Restless Blades ( 3 points)
Your damage finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 0.5/1/1.5 second per combo point.

Tier 11

Killing Spree (1 point)
10 yd range
Instant                 2 min cooldown
Requires Melee Weapon
Step through the shadow from enemy to enemy within 10 yards, attacking an enemy every .5 seconds with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit Invisible or Stealth targets.


Subtlety Tree



Tier 1 (Left to Right)

Relentless Strikes (5 ranks available)
Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.

Camouflage (3 ranks available)
Increases your speed while stealthed by 5/10/15% and reduces the cooldown of your Stealthy ability by 2/4/6 seconds.

Improved Ambush (2 ranks available)
Increases the critical strike chance of your Ambush by 25/50%.

Tier 2 (Left to Right)

Sleight of Hand (2 ranks available)
Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.

Dirty Tricks (2 ranks available)
Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap ability by 25/50%.

Opportunity (3 ranks available)
Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.

Tier 3 (Left to Right)

Setup (3 ranks available)
Gives you a 33/66/100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.

Hemorrhage (1 rank available)
35 Energy            Melee Range
Instant

Requires Melee Weapon

An instant strike that deals 118 to 119% weapon damage (171% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 15 seconds. Awards 1 combo point.

Initiative (3 ranks available)
Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot abilities.

Tier 4 (Left to Right)

Elusiveness (2 ranks available)
Reduces the cooldown of your Vanish and Blind abilities by 30/60 seconds and your Cloak of Shadows ability by 15/30 seconds.

Dagger Specialization (5 ranks available) - Requires 3 points in Opportunity
Increases your chance to get a critical strike with daggers by 1/2/3/4/5%.

Energetic Recovery [NYI] (3 ranks available)
Empowers your Recuperate ability, causing its periodic effect to also restore 1/2/3 energy.

Tier 5 (Left to Right)

Heightened Senses (2 ranks available)
Reduces the chance you are hit by spells and ranged attacks by 2/4%.

Preparation (1 rank available)
Instant                 8 min cooldown
When activated, this ability immediately finished the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.

Dirty Deeds (2 ranks available)
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20. Additionally, your special abilities cause 10/20% more damage against targets below 35% health.

Tier 6 (Left to Right)

Master of Subtlety (3 ranks available)
Attacks made while Stealthed and for 6 seconds after breaking Stealth cause an additional 4/7/10% damage.

Deadliness (5 ranks available)
Increases your attack power by 2/4/6/8/10%.

Tier 7 (Left to Right)

Enveloping Shadows (3 ranks available)
Reduces the damage taken by area-of-effect attacks by 10/20/30% and increases the duration of your Feint ability by 1/2/3 seconds.

Premeditation (1 rank available) - Requires 1 point in Preparation
30 yd range
Instant                 20 sec cooldown

Requires Stealth
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.

Blood Spatter (2 ranks available)
Increases the damage caused by your Garrote and Rupture abilities by 15/30%.

Cheat Death (3 ranks available)
You have a 33/66/100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 9% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.

Tier 8 (Left to Right)

Waylay (2 ranks available)
Your Ambush and Backstab hits have a 50/100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 seconds.

Sinister Calling (5 ranks available) - Requires 1 point in Premeditation
Increases your total agility by 3/6/9/12/15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2/4/6/8/10%.

Tier 9 (Left to Right)

Honor Among Thieves (3 ranks available)
Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every 4/3/2 seconds.

Shadowstep (1 rank available)
10 Energy            25 yd range
Instant                 30 sec cooldown
Allows you to attempt to step through the shadow and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.

Sanguinary Vein (3 ranks available) - Requires 2 points in Blood Spatter
Increases your damage dealt to targets with a bleed effect on them by 2/4/6%.

Filthy Tricks (2 ranks available)
Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of your Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.

Tier 10 (Left to Right)

Slaughter from the Shadows (5 ranks available)
Reduces the energy cost of your Backstab and Ambush abilities by 4/8/12/16/20, and the energy cost of your Hemorrhage ability by 1/2/3/4/5.

Serrated Blades (3 ranks available)
Your Eviscerate has a 4/8/12% chance per combo point to refresh your Rupture on the target to its original duration.

Tier 11

Shadow Dance (1 rank available)
Instant                 1 min cooldown
Enter the Shadow Dance for 6 seconds, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of whether or not you are Stealthed.

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