Un nouveau mini-patch vient d'être publié sur les serveurs live. En attendant la traduction officielle du patch note, voici la description publiée par Bornakk sur les forums officiels nord-américains.
- The Saronite Animus in the heroic General Vezax encounter has had its health increased.
- The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost BOMB (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.
- The damage bonus of the Frozen Power talent should no longer affect boss creatures.
- The buff players receive from Tenacity in Wintergrasp is now stronger.
- Stoneclaw Totem should no longer put a shield on hostile targets.
- For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper’s Energy Sap ability has been decreased, the Energy Sap no longer drains mana, and the health of Boomer XP-500 has been decreased.
- General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
- Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.
- For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.
- Katherine Lee should no longer be attackable in Dalaran, meanies.
- Shattering Throw will no longer consume an extra 25 rage.
- The heirloom item, Discerning Eye of the Beast, will now return mana at any level.
- The item Gauntlets of the Wretched can now be sold or disenchanted.
- All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
- It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.
- For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
- For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
- Glyph of Polymorph will no longer limit the number of recipes learned through Northrend Inscription Research.
- The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to nature damage, Stormcaller Brundir's melee damage has been decreased (in normal mode), and increased Runemaster Molgeim's damage.
- The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip.
- Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Champer Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased.
- The Auriaya encounter has received the following changes: Sanctum Sentries should no longer spawn while Auriaya is in combat and lowered the damage of Savage Pounce.
- Sniper Training should no longer remove players from stealth.
- Death Strike will now heal the Death Knight for 5% of his or her maximum health per disease on the target, up to a maximum of 15%.
- Focus Magic and Hunger for Blood should no longer last through a talent switch.
- Vanish should now properly remove the effects of the Mage spell Slow.
- The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the health and damage of Assault Bots has been decreased in heroic mode.
- Emalon should no longer use any of his special abilities for a short time after casting Overcharge.
- The time between Mole Machines spawning in the Razorscale encounter has been slightly increased.
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